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[THIS BOI] [I LIKE] [I detest] [Wishing for...] [Links.]
[Smexy Tag.] |
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Saturday, January 2, 2010 Range: 600 Movement Speed: 295 Hero Type: Intelligence Agility: 11 + 1.3 Strength: 20 + 2.2 Intelligence: 21 + 2.5 Grave Chill ============= Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained. Stolen MS & AS: 32 Duration: 3/4/5/6 (for both you and the target) Manacost: 70/80/90/100 Cooldown 10 Soul Assumption ================= Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds. Deals 20 damage + 60 for each charge. Max Soul Counters: 3/4/5/6 Cooldown: 7/6/5/4 Manacost: 100/120/140/160 Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window. Gravekeeper's Cloak ==================== Passive. Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers. Armor per layer: 2/3/4/5 Magic Resistance per layer: 4/8/12/16 Cloak Recovery: 14/12/10/8 seconds Instances: 4 Note: This is only affected by player based damage. Summon Familiars ================== Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them. Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed. Level 1: Up to 72 attack damage, 300 HP, 1 second stun. Level 2: Up to 90 attack damage 400 HP, 1.25 second stun. Level 3: Up to 108 attack damage 500 HP, 1.5 second stun. Familiars take reduced damage from spells. Stoneform Cooldown: 30 Summon Cooldown: 160 Summon Manacost: 150 Note: Can only have 2 Familiars up at any point. Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy. Okay, you've read the skills. Grave Chill and Gravekeeper's Cloak are not really much of a difference from the last version. HOWEVER! Soul Assumption is a really weird skill, that I still don't really understand how to use it. But my guess is, that it returns damage back to the player* that hits you. I still haven't really worked it out, will try it in the next game again. And finally, Familiars. Now that it has been remade into only "two" flying things, Visage can no longer effectively scout the whole map. Familiars have extremely low hp, no defense, and a 150 gold kill. The damage of Familiars are not really.. suited for their HP. Like I said, Familiars have a 150 gold kill, they have extremely low hp, no defense, and can be killed in 3-4 hits by any hero. Therefore, they are not fit to even be fighting at all. But, since the stone form has about a 1 second stun when it lands, making Visage an ideal support-type hero. Compared to the older version's, Visage was a solo-ist type hero, then remade into a team-player hero. I suppose now, they have almost completely changed Visage into a support type. My first match with using Visage ended in a victory. Played full support, using Guinsoo's Scythe of Vyse, Mekanasm, Boots of Travel, and two Bracers. That was all I needed while playing Visage. Well, 3am here. One more game before I go to bed. [12:39 PM] i want some cookies. |
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